package marchingCubes;

import simpleGeom.Vec3D;

public class DualCube {
public DualEdge[] edges;
private boolean inside;
public short x;
public short y;
public short z;
Vec3D node;
public Vec3D normal;
int index;
float value;
public DualCube(){
	
}
public DualCube(short x, short y, short z) {
	super();
	this.x = x;
	this.y = y;
	this.z = z;
}
public float getValue() {
	return value;
}
public void setValue(float value) {
	this.value = value;
}
public boolean isInside() {
	return inside;
}
public void setInside(boolean inside) {
	this.inside = inside;
}
}
